Abstract
Computer science permeates our everyday lives in almost every
space in the modern fast-paced world. The potential of computer science
to address the world’s most complex and immediate problems is unbounded.
Digital technologies have connected us to the globe, and yet after
coming this far, mere technical knowledge does not seem to suffice a
cause that is above the global technological requirement. Creative and
interdisciplinary solutions that encompass an understanding of
technology and people, along with a deep desire to improve the state of
the world is the need of the hour, that is, application of
cross-discipline aspects from society and technology towards development
of social cause. This report gives a qualitative case study of
quantitative surveys that address two of the major social challenges
experienced by the society on a global scale, and explore solutions and
recommendations with interactive technologies to address them. The
report also discusses potential applications of mixed reality, and
argues that collaborative mixed reality can be deployed towards
achieving the interaction goal between different communication groups.
It also suggests and proposes the employment of collaborative mixed
reality games as a probable solution to minimize the social barriers
encountered. The work draws upon psychology, cultural anthropology, and
art and urban studies along with application areas from fields of
human-computer interaction, computer supported cooperative work, and
ubiquitous computing.