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Towards the Design and Evaluation of Interactive Technologies for Social Good
  • Souvik Mukherjee ,
  • Ngudup Tsering ,
  • Jinan Fiaidhi
Souvik Mukherjee
Lakehead University, Lakehead University

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Ngudup Tsering
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Jinan Fiaidhi
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Abstract

Computer science permeates our everyday lives in almost every space in the modern fast-paced world. The potential of computer science to address the world’s most complex and immediate problems is unbounded. Digital technologies have connected us to the globe, and yet after coming this far, mere technical knowledge does not seem to suffice a cause that is above the global technological requirement. Creative and interdisciplinary solutions that encompass an understanding of technology and people, along with a deep desire to improve the state of the world is the need of the hour, that is, application of cross-discipline aspects from society and technology towards development of social cause. This report gives a qualitative case study of quantitative surveys that address two of the major social challenges experienced by the society on a global scale, and explore solutions and recommendations with interactive technologies to address them. The report also discusses potential applications of mixed reality, and argues that collaborative mixed reality can be deployed towards achieving the interaction goal between different communication groups. It also suggests and proposes the employment of collaborative mixed reality games as a probable solution to minimize the social barriers encountered. The work draws upon psychology, cultural anthropology, and art and urban studies along with application areas from fields of human-computer interaction, computer supported cooperative work, and ubiquitous computing.