An Immersive Virtual Reality Platform Integrating Human ECOG & sEEG: Implementation & Noise Analysis
Virtual reality tasks were well-tolerated in two inpatient intracranial recording subjects who completed over 94 minutes of cumulative time in VR. The HMD was found to introduce phase-locked line noise and intermittent broadband high frequency noise. Both seemed addressable by common average and common median referencing. This work represents the first implementation of an immersive VR task for patients implanted with intracranial electrodes in an in-patient setting.