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Design and Architecture of Jxta-Based Game Software in Java

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posted on 24.12.2020, 10:41 by Frank Appiah
This paper discusses the interest of explicit software processes of design and architecture for (1) architectural view understanding and communication, (2) design reuse and principles of Jxta-based game software development. The considered architecture includes hierarchical and logical views which are modeled in the Java-based Maiar API and achieved by Jxta message exchanges. The topology of the world map of the game software can be viewed as undirected graph in which vertices (nodes) represent the rooms and the edges represent the rooms and the edges represent the playable movements between nodes.


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Email Address of Submitting Author

appiahnsiahfrank@gmail.com

ORCID of Submitting Author

0000-0001-6732-9503

Submitting Author's Institution

University of London

Submitting Author's Country

United Kingdom

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