Game Programmer’s Worst Pitfall In Memory Performance :Treatise on Issue
There is a Pitfall in Game playing and that is a game Programmer’s Worst case scenario to deal with. This is mainly in the hindering of good game playing in general. Slow memory leakage in game is due to heavy memory dependent demand in today's game world. The approach used by this author for better game experience is explained in three different ways: graphics performance, sound performance and memory performance.
Email Address of Submitting Authorappiahnsiahfrank@gmail.com
Submitting Author's InstitutionKing's College London, King's Engineer Group
Submitting Author's Country
- United Kingdom