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Game Programmer’s Worst Pitfall In Memory Performance :Treatise on Issue

preprint
posted on 2022-08-29, 15:28 authored by Frank AppiahFrank Appiah

There is a Pitfall in Game playing and that is a game Programmer’s Worst case scenario to deal with. This is mainly in the hindering of good game playing in general. Slow memory leakage in game is due to heavy memory dependent demand in today's game world. The approach used by this author for better game experience is explained in three different ways: graphics performance, sound performance and memory performance.

History

Email Address of Submitting Author

appiahnsiahfrank@gmail.com

Submitting Author's Institution

King's College London, King's Engineer Group

Submitting Author's Country

  • United Kingdom