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Game Programmer’s Worst Pitfall In Memory Performance :Treatise on Issue
There is a Pitfall in Game playing and that is a game Programmer’s Worst case scenario to deal with. This is mainly in the hindering of good game playing in general. Slow memory leakage in game is due to heavy memory dependent demand in today's game world. The approach used by this author for better game experience is explained in three different ways: graphics performance, sound performance and memory performance.
History
Email Address of Submitting Author
appiahnsiahfrank@gmail.comSubmitting Author's Institution
King's College London, King's Engineer GroupSubmitting Author's Country
- United Kingdom