Technological Competence is a Precondition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.
preprintposted on 2021-02-10, 21:50 authored by Panagiotis KourtesisPanagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, Sarah E. MacPherson
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should be considered by the researchers. Subsequently, a meta-analysis of 44 neuroscientific or neuropsychological studies involving VR HMD systems was performed. The meta-analysis of the VR studies demonstrated that new generation HMDs induced significantly less VRISE and marginally fewer dropouts.Importantly, the commercial versions of the new generation HMDs with ergonomic interactions had zero incidents of adverse symptomatology and dropouts. HMDs equivalent to or greater than the commercial versions of contemporary HMDs accompanied with ergonomic interactions are suitable for implementation in cognitive neuroscience. In conclusion, researchers technological competency, along with meticulous methods and reports pertinent to software, hardware, and VRISE, are paramount to ensure the health and safety standards and the reliability of neuroscientific results.
Email Address of Submitting Authorpanagiotis.email@example.com
ORCID of Submitting Authorhttps://orcid.org/0000-0002-2914-1064
Submitting Author's InstitutionNational Institute of France for Research in Computer Science and Automation (INRIA)
Submitting Author's Country
Virtual RealityVirtual Reality ParadigmVirtual Reality exposureVirtual Reality devicesVirtual Reality, Virtual environment, training simulators, Second LifeVR SicknessCybersicknessMotion SicknessHead Mounted Displayhead mounted displayssoftware development practicesPsychologyNeuropsychologyNeuroscienceCognition