Preprints are manuscripts made publicly available before they have been submitted for formal peer review and publication. They might contain new research findings or data. Preprints can be a draft or final version of an author's research but must not have been accepted for publication at the time of submission.
permeates our everyday lives in almost every space in the modern fast-paced
world. The potential of computer science to address the world’s most complex and
immediate problems is unbounded. Digital technologies have connected us to the
globe, and yet after coming this far, mere technical knowledge does not seem to
suffice a cause that is above the global technological requirement. Creative
and interdisciplinary solutions that encompass an understanding of technology
and people, along with a deep desire to improve the state of the world is the
need of the hour, that is, application of cross-discipline aspects from society
and technology towards development of social cause. This report gives a
qualitative case study of quantitative surveys that address two of the major
social challenges experienced by the society on a global scale, and explore
solutions and recommendations with interactive technologies to address them.
The report also discusses potential applications of mixed reality, and argues
that collaborative mixed reality can be deployed towards achieving the
interaction goal between different communication groups. It also suggests and
proposes the employment of collaborative mixed reality games as a probable
solution to minimize the social barriers encountered. The work draws upon
psychology, cultural anthropology, and art and urban studies along with
application areas from fields of human-computer interaction, computer supported
cooperative work, and ubiquitous computing.