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Game Programmer’s Worst Pitfall In Memory Performance :Treatise on Issue
  • Frank Appiah
Frank Appiah
Kings College London

Corresponding Author:[email protected]

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Abstract

There is a Pitfall in Game playing and that is a game Programmer’s Worst case scenario to deal with. This is mainly in the hindering of good game playing in general. Slow memory leakage in game is due to heavy memory dependent demand in today’s game world. The approach used by this author for better game experience is explained in three different ways: graphics performance, sound performance and memory performance.