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Physiology on Esports, a League of Legends study
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  • David Berga ,
  • Eleonora De Filippi ,
  • Alexandre Pereda-Banos ,
  • ARIJIT NANDI ,
  • Eulalia Febrer ,
  • Marta Reverte ,
  • Lautaro Russo
David Berga
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Eleonora De Filippi
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Alexandre Pereda-Banos
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ARIJIT NANDI
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Eulalia Febrer
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Marta Reverte
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Lautaro Russo
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Abstract

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and as well as social skills. Here it is unknown to which extent traditional videogame play (with desktop setting) can affect physiology of players’ autonomic nervous system. For such, we propose a study where we have measured distinct electrodermal and cardiac activity metrics over competitive players during several League of Legends gameplay sessions. We mainly found that game performance (whether winning or losing the game) affects significantly to both EDA and ECG, where losing players to have a higher stress levels, and reversely with winning players. We also found that crucial specific ingame events such as “Killing”, “Dying” or “Destroying Turret” significatively increases electrodermal and cardiac activity over players more than other less-relevant events such as “Placing Wards” or “Destroying Turret Plates”. By analyzing activity on player roles we found trends of distinct activity on these measurements, potential for exploration in future studies.