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Empowering STEAM Activities with Artificial Intelligence and Open Hardware: the BitDogLab
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  • Fabiano Fruett ,
  • Fernanda Pereira Barbosa ,
  • Pedro Ivo Aragão Guimarães ,
  • Samuel Cardoso Fraga Fraga
Fabiano Fruett
University of Campinas

Corresponding Author:[email protected]

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Fernanda Pereira Barbosa
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Pedro Ivo Aragão Guimarães
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Samuel Cardoso Fraga Fraga
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The paper “Empowering STEAM Activities with Artificial Intelligence and Open Hardware: the BitDogLab” discusses the design and development of BitDogLab, a tool intended to enhance Science, Technology, Engineering, Arts, and Mathematics (STEAM) activities. The device is based on the Raspberry Pi Pico board, employing an easy-to-use programming interface powered by the GPT model for artificial intelligence.
BitDogLab leverages open-source platforms, facilitating the expansion and enhancement of its functionalities. It is capable of interfacing with various software resources and more sophisticated hardware, such as robotic systems or advanced sensors. This ability broadens its scope of use in educational applications.
BitDogLab fosters a collaborative learning culture by encouraging community contributions, thereby strengthening the innovation process. Furthermore, BitDogLab is particularly useful in demystifying complex programming concepts, promoting critical thinking, and problem-solving skills. This transforms it from just an educational tool to a catalyst that inspires lifelong learning in the ever-evolving landscape of STEAM education.