Discussion of Survey Findings
  1. FamiliSarity with AR Technology: Before the experiment, the majority of students (50%) were somewhat familiar with AR technology, while 30% were not familiar, and 20% were very familiar. This indicates that many students had some prior exposure to AR technology.
  2. Overall Experience with AR Technology: The survey revealed a mixed sentiment about the overall experience with AR technology in the classroom. While 26% of students had a positive experience, 12% had a very negative experience. The remaining students fell between negative, neutral, and very positive. This suggests that the use of AR technology yielded diverse opinions among students.
  3. Factors Influencing Experience: Students cited various factors influencing their experience with AR technology. Notably, the clarity of AR content related to the subject matter and the level of interactivity were significant drivers of satisfaction, contributing to 40% and 30% of responses, respectively.
  4. Engagement with AR Technology: The majority of students (68%) found AR technology engaging for their learning experience. However, 14% did not find it engaging, and 18% were unsure. This implies that while many students felt engaged, there is room for improvement to cater to those who didn’t have a positive experience.
  5. Impact on Understanding: A substantial portion (60%) believed that the use of AR technology improved their understanding of the subject matter. However, 22% did not think it improved their understanding, and 18% were unsure. This suggests that AR technology had a positive impact on understanding for a significant number of students.
  6. Content and Materials Satisfaction: Content and materials satisfaction varied, with 30% of students satisfied and 24% very satisfied. However, 22% were dissatisfied to some degree. This indicates that the quality and relevance of AR content need further attention to ensure a more uniform positive experience.
  7. Effectiveness of Interactive Elements: A majority (72%) found the interactive elements of AR technology, such as 3D visualizations and virtual simulations, beneficial for their learning. This is a positive outcome, showing that these features were well-received.
  8. Suggestions for Improvement: Students provided valuable suggestions for both educators and developers. They emphasized faster loading times, improved hardware, and better compatibility. Additionally, they sought personalized learning options, better integration with traditional teaching, and opportunities for collaborative learning through AR.
The survey findings reflect a varied response to the integration of AR technology in the classroom. While many students found it engaging and believed it improved their understanding, there were concerns about content quality and technological issues. Educators and developers should consider these insights to enhance the AR technology experience, catering to the diverse needs and expectations of students. The willingness of a substantial number of students to participate in follow-up interviews suggests ongoing interest and potential for continued improvement in AR technology integration in education.