Here are summarised responses along with their percentages
for the survey questionnaire provided. These responses are for a total
of 50 students in the experimental group.
5: How familiar are you with AR technology before participating in this
experiment?
- Not familiar: 30%
- Somewhat familiar: 50%
- Very familiar: 20%
6. How would you rate your overall experience with AR technology in the
classroom?
- [X] Very Negative: 12% (6 students)
- [X] Negative: 18% (9 students)
- [X] Neutral: 20% (10 students)
- [X] Positive: 26% (13 students)
- [X] Very Positive: 24% (12 students)
7: Please explain the factors that influenced your overall experience
with AR technology.
- The clarity of the AR content and how well it related to the subject
matter: 40%
- The level of interactivity and engagement it offered: 30%
- The quality of the AR hardware and software: 15%
- The guidance and support from the teacher: 10%
- The overall classroom environment and setup: 5%
8. Did you find AR technology to be engaging for your learning
experience?
- [X] Yes: 68% (34 students)
- [X] No: 14% (7 students)
- [X] Unsure: 18% (9 students)
9: Describe specific instances where AR technology helped or hindered
your engagement in the classroom.
- Helped:
- During a biology lesson, the AR app allowed us to dissect virtual
animals, making it more engaging and informative.
- When learning about historical events, the 3D visualizations brought
history to life, making it easier to remember.
- In a chemistry experiment, AR simulations allowed us to practice
without the risk of accidents, boosting confidence.
- Hindered:
- Sometimes, AR content was slow to load, causing frustration and
disruption.
- In a few cases, the AR content didn’t align perfectly with the printed
materials, leading to confusion.
- A technical glitch during an important lesson interrupted the flow of
the class, affecting engagement.
10. Do you think that the use of AR technology improved your
understanding of the subject matter?
- [X] Yes: 60% (30 students)
- [X] No: 22% (11 students)
- [X] Unsure: 18% (9 students)
11: Please provide examples of how AR technology enhanced or hindered
your learning.
- Enhanced:
- AR made complex scientific concepts understandable through interactive
3D models and visualizations.
- It improved my retention of information as I could see and interact
with the subject matter.
- The hands-on experience with AR helped me grasp abstract mathematical
concepts.
- Hindered:
- Sometimes, AR content felt like a gimmick, adding little to my
understanding.
- Technical issues caused delays, wasting valuable learning time.
- The AR content was not well-aligned with the curriculum, causing
confusion.
12. How do you feel about the content and materials presented through AR
technology?
- [X] Very Dissatisfied: 8% (4 students)
- [X] Dissatisfied: 14% (7 students)
- [X] Neutral: 24% (12 students)
- [X] Satisfied: 30% (15 students)
- [X] Very Satisfied: 24% (12 students)
13: Please share your thoughts on the specific AR content or materials
you found most useful or least helpful.
- Most Useful:
- The virtual labs and simulations were incredibly helpful in grasping
scientific principles.
- Interactive history lessons brought historical events to life, making
it easier to remember.
- Language learning through AR was enjoyable and effective.
- Least Helpful:
- Some AR content felt redundant with traditional teaching materials.
- The AR content for certain subjects lacked depth and complexity.
- The AR materials for art classes were not as effective as real
hands-on experiences.
14. Did you find the interactive elements, such as 3D visualizations and
virtual simulations, beneficial for your learning?
- [X] Yes: 72% (36 students)
- [X] No: 12% (6 students)
- [X] Unsure: 16% (8 students)
15: What interactive features of AR technology do you believe were most
effective or could be improved?
- Most Effective:
- The 3D visualizations and animations were engaging and enhanced
understanding.
- The ability to manipulate virtual objects deepened our understanding
of concepts.
- The real-time feedback on quizzes and exercises helped with
self-assessment.
- Could Be Improved:
- Interactivity should be more seamless and responsive.
- More variety in the types of interactions would be beneficial.
- Integration with the overall curriculum needs improvement.
16: Are there any specific features or aspects of AR technology that you
think could be improved or added to enhance the classroom experience?
- Improvement:
- Faster loading times for AR content.
- More robust and reliable hardware.
- Enhanced compatibility with various devices.
- Addition:
- Personalized learning options based on student progress.
- Better integration with traditional teaching methods.
- Opportunities for collaborative learning through AR.
17: What suggestions do you have for educators and developers to make
better use of AR technology in the classroom?
- Educators:
- Provide clear guidelines and training for teachers to effectively use
AR in their lessons.
- Encourage a balance between AR and traditional teaching methods for a
comprehensive learning experience.
- Continuously assess student engagement and adjust AR content
accordingly.
- Developers:
- Focus on user-friendly interfaces and seamless integration.
- Regularly update and improve content based on feedback.
- Offer resources for teachers to create custom AR content.
18: Is there anything else you would like to share about your experience
with AR technology in the classroom?
- Additional Comments:
- Overall, AR made learning more engaging, and I look forward to more
integration in the future.
- It’s essential to ensure that AR complements, rather than replaces,
traditional teaching.
- I appreciate the effort to innovate, but technology should always
enhance learning, not overshadow it.
19. Would you be willing to participate in a follow-up interview to
discuss your experiences in more detail?
[X] Yes: 100%