Discussion of Survey Findings
- FamiliSarity with AR Technology: Before the experiment, the majority
of students (50%) were somewhat familiar with AR technology, while
30% were not familiar, and 20% were very familiar. This indicates
that many students had some prior exposure to AR technology.
- Overall Experience with AR Technology: The survey revealed a mixed
sentiment about the overall experience with AR technology in the
classroom. While 26% of students had a positive experience, 12% had
a very negative experience. The remaining students fell between
negative, neutral, and very positive. This suggests that the use of AR
technology yielded diverse opinions among students.
- Factors Influencing Experience: Students cited various factors
influencing their experience with AR technology. Notably, the clarity
of AR content related to the subject matter and the level of
interactivity were significant drivers of satisfaction, contributing
to 40% and 30% of responses, respectively.
- Engagement with AR Technology: The majority of students (68%) found
AR technology engaging for their learning experience. However, 14%
did not find it engaging, and 18% were unsure. This implies that
while many students felt engaged, there is room for improvement to
cater to those who didn’t have a positive experience.
- Impact on Understanding: A substantial portion (60%) believed that
the use of AR technology improved their understanding of the subject
matter. However, 22% did not think it improved their understanding,
and 18% were unsure. This suggests that AR technology had a positive
impact on understanding for a significant number of students.
- Content and Materials Satisfaction: Content and materials satisfaction
varied, with 30% of students satisfied and 24% very satisfied.
However, 22% were dissatisfied to some degree. This indicates that
the quality and relevance of AR content need further attention to
ensure a more uniform positive experience.
- Effectiveness of Interactive Elements: A majority (72%) found the
interactive elements of AR technology, such as 3D visualizations and
virtual simulations, beneficial for their learning. This is a positive
outcome, showing that these features were well-received.
- Suggestions for Improvement: Students provided valuable suggestions
for both educators and developers. They emphasized faster loading
times, improved hardware, and better compatibility. Additionally, they
sought personalized learning options, better integration with
traditional teaching, and opportunities for collaborative learning
through AR.
The survey findings reflect a varied response to the integration of AR
technology in the classroom. While many students found it engaging and
believed it improved their understanding, there were concerns about
content quality and technological issues. Educators and developers
should consider these insights to enhance the AR technology experience,
catering to the diverse needs and expectations of students. The
willingness of a substantial number of students to participate in
follow-up interviews suggests ongoing interest and potential for
continued improvement in AR technology integration in education.